[ { "search": "// Game code goes here", "replace": "// Game code goes here\n\n// Variables\nlet playerX = 0;\nlet playerY = 0;\nlet isJumping = false;\nlet jumpCount = 0;\nlet crackSize = 0;\nlet cameraOffsetX = 0;\nlet cameraOffsetY = 0;\n\n// Keyboard event listener\n\n// Mouse event listener\n\n// Game loop function\n\n// Move player function\n\n// Jump function\n\n// Start the game loop\n" }, { "search": "// Keyboard event listener", "replace": "// Keyboard event listener\ndocument.addEventListener(\"keydown\", function(event) {\n if (event.key === \"ArrowUp\") {\n movePlayer(\"up\");\n } else if (event.key === \"ArrowDown\") {\n movePlayer(\"down\");\n } else if (event.key === \"ArrowLeft\") {\n movePlayer(\"left\");\n } else if (event.key === \"ArrowRight\") {\n movePlayer(\"right\");\n } else if (event.key === \" \") {\n jump();\n }\n});" }, { "search": "// Mouse event listener", "replace": "// Mouse event listener\ndocument.addEventListener(\"mousemove\", function(event) {\n cameraOffsetX = event.clientX;\n cameraOffsetY = event.clientY;\n});" }, { "search": "// Game loop function", "replace": "// Game loop function\nfunction gameLoop() {\n if (isJumping) {\n if (jumpCount === 1) {\n // Perform super jump\n jumpCount = 2;\n playerElement.style.transform = `translate(${playerX}px, ${playerY}px) scale(1.5)`;\n console.log(\"Super Jump!\");\n } else if (jumpCount === 2) {\n // Perform skydive\n playerElement.style.transform = `translate(${playerX}px, ${playerY}px) scale(0.5)`;\n console.log(\"Skydiving!\");\n }\n }\n\n if (playerY > 0) {\n // Fall and create crack\n crackSize += playerY;\n console.log(\"Crack Size: \" + crackSize);\n crackElement.style.transform = `translate(-50%, -50%) scaleY(${crackSize / 100})`;\n }\n\n // Apply camera follow\n const playerElement = document.getElementById(\"player\");\n playerElement.style.transform = `translate(${playerX}px, ${playerY}px)`;\n\n const cameraElement = document.getElementById(\"camera\");\n cameraElement.style.transform = `translate(${playerX - cameraOffsetX}px, ${playerY - cameraOffsetY}px)`;\n\n requestAnimationFrame(gameLoop);\n}" }, { "search": "// Move player function", "replace": "// Move player function\nfunction movePlayer(direction) {\n if (direction === \"up\") {\n playerY -= 10;\n } else if (direction === \"down\") {\n playerY += 10;\n } else if (direction === \"left\") {\n playerX -= 10;\n } else if (direction === \"right\") {\n playerX += 10;\n }\n}" }, { "search": "// Jump function", "replace": "// Jump function\nfunction jump() {\n isJumping = true;\n jumpCount = 1;\n}" }, { "search": "// Start the game loop", "replace": "// Start the game loop\nconst playerElement = document.getElementById(\"player\");\nconst crackElement = document.getElementById(\"crack\");\ngameLoop();" } ]